Wednesday, September 24, 2014

"How To Write with Style" Summary

Pierce, Chad



How to Write with Style

The short passage "How to Wright with Style" By Kurt Vonnegut a well renounced writer from Indianapolis, Indiana who served in World War 2  talks in this passage about, how to fluently and excitingly write passages that will entice the reader to like your style of reading. He speaks on how to pull the reader in and make the passage interesting enough to make the reader want to keep reading and come back for more. Vonnegut quotes Shakespeare "To be or not to be" and talk about how its almost like a childish sentence; however the longest word in that sentence was three letters. It is now a famously known line and will for even longer the world of writing never lose its value. He also quotes the opening line in the Bible even though its the most read book in the world, the first line in the Bible sounds like it was written by a fourteen year old boy. Kurt then goes on and talks about how people should write using their natural way of speaking. He compares the varieties of speech to the variety of butterflies, and the beauty in both. He then goes on about how teachers are misunderstood by the way kids think its all just busy work. But teachers are there to make your words come out effectively so you may be understood in your writing. Also about how we Americans are governed under the constitution which gives us the right to wright about whatever we want. Vonnegut wrote this passage to help early writers understand the basic fundamentals of being a writer and helping people like me understand how to write effectively so that others such as readers will want to read my writings and want to come back and read more next time.





Wednesday, September 17, 2014

ENG 121 Assignment

Essay #2 Peer Review and Revision Exercise (5%, 50 pts)
Due: Lesson 12

Based on your notes and peer review comments from Lesson 11, revise and edit your Essay #2. Turn in the revised copy of your second essay, and, in a separate document that you will also submit, answer the following questions:
What was the hardest or trickiest part of Essay #2 for you? What could you do in your next essay to correct this preemptively?
What was your greatest achievement in Essay #2? Or rather, what aspect of the essay or the writing process itself came very naturally and easily to you?
What aspects of peer review do you like and dislike? In turn, what can you do to “police yourself” in future assignments?
This separate holistic reflection document should be at least one full page in length but no more than two full pages. Maintain proper grammar and mechanics, and stay within MLA guidelines. Continue to write at college level.

Strengths and Weaknesses as a stundent

My strengths and weakness as a student this semester are mainly framed around the work I am given, my two part time jobs and the Army Reserves. My weakness this semester is that I procrastinate a little bit, and on top of my time, busy schedule and my prioties between school and other responsibilities. It creates very hard crunch time nights. However my strengths in college would have to be my ability to retain information and put it on paper for assignments; besides the fact of that may not be the proper way of completing school work, it has gotten me through a lot of assignments and has progressed my careers. I know I have a procrastination problem and because of that I complete a lot of assignments wrong or not to my best ability, I believe I have progressed a lot since high school because I used to be a lot worse.

Why Games Are Good For You


Why Games Are Good For You

            The article “Why Games Are Good for You” by Steven Johnson, from the book “Interface Culture: How New Technology Transforms the Way We Create and Communicate” (1997). Has a very awkward look and intake on modern pop culture, and the author explains a personalized opinionated compare and contrast of video games and reading. He explains that reading isn’t all it’s thought out to be, in fact he feels that, “reading follows a fixed linear path and that video games engage the young in complex social relationships with their peers.” Johnson’s intent of this passage is to explain the subject of reading and video games through a younger more scientific perspective. He is directing the passage towards the middle-aged parents of teenagers and young adults. Do to the fact pop-culture is modern day technology and advances and most of the users of technology is our youth, and most of the down lookers are their parents or guardians. Johnson talks about what the world would be like if video games were brought up before reading and how people would criticize reading. Like how reading is less interactive and makes our youth less outgoing and more shut off from interaction with other students.

            Steven Johnson’s states how he sat down and played SimCity with his nephew, and just explaining the game to him made his nephew talk about how “high tax rates in industrial areas can stifle development.” He talks about how people might think the knowledge earned in games is because of the flashy graphics, and violence and sex. However he goes on to say, “Most of the best-selling games games of all time –have almost no violence and sex in them.” He believes that most critics of gamers and video games are in fact not gamers themselves and do not understand the complexities of gaming. Games can be very frustrating, because people get stuck on complicated levels. These levels take so long to figure out people think about how to beat the levels while conducting other everyday things like, work, school, shaving and playing sports. People spend hundreds of dollars of their hard earned money on guides to help people pass these levels. Johnson says, “I’d wager that I spent somewhere shockingly close to a thousand dollars buying assorted cheat sheets, maps, help books, and phone support to assist my usually futile attempt to complete a video game.” The frustrating aspect of these games creates long thoughtful nights and stressful days trying to figure out ways to complete levels or games. Video games move and connect the neurons in your brain and help memory and other hand-eye coordination and stimulations. Johnson talks about how kids in school learn algebra however ninety-nine percent of those kids will never engage their algebraic skills again. He makes the point of, it’s not the skill they are being taught it’s the mental muscle for which he says will come in handy somewhere else. “We teach algebra to children knowingly full well that the day they leave the classroom, ninety-nine percent of those kids will never again directly employ their algebraic skills.

            Conclusively, Steven Johnson explains differences and similarities between reading and video games. While not talking down on reading he explains the technological advances of video games today and how they have positive reactions on young or even older gamers. He states that if video games were invented before reading that people would look down on reading like they do video games today. People don’t understand the stimulants and positive brain neuron movements that video games create. However reading is still the most valuable way to give and receive information and create exclusive thoughts and stories; video games can create and involve almost the same type of learning and positive reactions on children or any gamer at that.

 

Work Cited

Johnson, Steven. “Why Games Are Good For You.” Literature: From Inquiry to Academic Writing. 2nd ed. United States of America, 2012. Print.

Thursday, September 11, 2014

Comma Splices and Run-On Sentences

1. Timmy walked the dog to the store he wanted ice cream.
2.Angelica wants a puppy she wants a chocolate lab.
3. Super Troopers is a movie based on hilarious and outrageous cops who are trying not get their unit shut down by the mayor of Spurberry, Vermont.
4. .” I think Manguel’s intentions for the reader to take away from this illustration is that just like new knowledge, even reading can be terrifying and fascinating at the same time, and that reading isn’t something you learn on your own, it’s a family of writers trying to speak in a different language using different senses.

 
5. When Melody went to the store on Wednesday, she bought 5 cartons of cigarettes.

Tuesday, September 9, 2014

Notes ENG 121


"Why Games Are Good for You" by Steven Johnson

 1.What is Johnson's main point? What are some of the supporting details he uses to make that point?
  Johnsons main point in the his text is about comparing reading and game playing. he talks about what it would be like if games were invented before reading and how people downgrade readers and inspire gamers.

2. Johnson likes to challenge conventional wisdom in his writing -- that video games are bad for you, in this case. In at least 12 sentences, argue against an aspect of pop culture that is generally considered "good" or "bad." Use specific examples to support your point.
   In pop-culture today most adults are always talking down on technological advances and how they are corrupting our youth. IE; cell phones, TV, video games and computers. However to an extent anything can be bad if you intake to much of a certain thing, children and teenagers today use a lot of technology because that's what they were raised to know. which some adults were not. Adults look down on excessive cell phone and technology uses. Yes teenagers today do rely on such advances to much and the media makes them think that it is ok to do so, its creating a zombie like culture which in my opinion is to highly depended on. but in todays society of such advances its becoming a very used and great thing to uses technology because its making the impossible very real. My opinion goes both ways in which yes, to much technology is corrupting our youth but at the same time is advancing our culture in many positive ways such as: computers, databases, weapons for military and transportation. Conclusively my argument is not that technology is bad or good but that to much of anything given to our youth is becoming obsessive and overtaking.